1. use a MindWave to capture brain waves while playing different styles of drum beats (switching between rock, funk, hip hop, reggae, jazz, etc.) which is sent to an output that draws in some way. The waves could be controlling biorobots with ballpoint pen tips facing downward while they slide across a piece of paper. a listener could also have the same set up, measuring how the brain waves respond to hearing different styles rather than playing them.
2. hexbots could be reacting to infrared pylons in their environment while acting on the “consciousness” created by data fed from someone playing drums. the input could be electrical muscle impulses, changing the speed of the hexbot with the speed of the drummer. it could also react to brainwaves changing over time as the drummer switches between genres, rhythms, or tempos.
3. hexbots equipped with light sensors could be programmed to chase light, simulating naturally light sensing plants that need sunlight.
Etienne-Jules Marey’s artificial insect creation as a tool of theoretical study helped lead us towards a greater understanding of flight.
How might this style of experimentation exist in other disciplines? What are some of the benefits? disadvantages?
picture from https://www.artsy.net/artwork/etienne-jules-marey-fig-87-representing-the-artificial-insect-or-instrument-to-illustrate-the-flight-of-insects
I always had great interest in Greek mythology when I was younger. I was familiar with the mythological characterization of a chimera and when we discussed chimeras in class, I was inspired to make a chimera but with the fossils of an early human. To make my hominid chimera, I used models exclusively from africanfossils.org. While I was in New Zealand studying abroad, I took a course called Origins of Human Civilizations. We learned about the evolution of early humans, something that has always interested me. From the bank of 3-d models, I chose to use the best preserved skull of a Homo erectus, the first early hominid to leave Africa. I removed some of the front teeth with the sculpt tool in Blender and attached a modern rhinoceros jaw. I also added antlers to the top of the skull. In addition, I “downgraded” or “devolved” the morphological characteristics of the H. erectus skull by using the sculpt tool to engineer a more robust sagittal crest and brow ridge, characteristic of an earlier hominid family known as Paranthropus, or robust Australopithecines. I wanted to imagine a biological history in which humanity progressed in a different direction. This model helps us envision a reality in which hominids have taken a vastly new form.